pathfinder: kingmaker 2h paladin build

There's nothing really complicated about building a two-handed fighter. Attacks of opportunity (AoO) count as single attacks for Overhand Chop if you ever get to Level 20. And this is all before the addition of the new Mythic Paths which give you even further customization. Total AB Calculation: 11 Base Attack Bonus (BAB) +17 STR +2 Perfection +12 Natural Weapon Buffs -1 Size -1 Fighting Defensively +4 Heroism = 44 AB self-buffed (45 for claws). With Legendary Proportions on, doesnt need Gyronna to reach 70AC for Unfair. This is what Amiri always wanted to be. Doesn't rely on metagame, really. Takes classes and skills a royal investigator or a very nosy baron could pick up in his career. +4 flanking = 54 (55) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64. Very abusive build. Press question mark to learn the rest of the keyboard shortcuts. Pretty solid. From Level 5 you switch to longsword for life. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Borrow Tartuccios Crossbow for a bit. Weapon and shied are two weapons in total. Bard that can actually dish out some decent damage. Will targeting spells are not the most important. Alignment: Lawful good Hit Die: d10 (Nuker Sorcerer) 6 Elven Arcane Warrior 7 Melee. There is no way for monk to contend with that. Worth the penalties? Nothing can be done about that - no spare feats left. Now bad news are it takes time to get to dragon forms. Pick him the moment you shift to LGPick whatever god you fancy. Dont jump on greataxes just because youve got a feat. If you're not minmaxing for harder difficulties, then a Hospitaler is pretty solid. If you are ever stuck, Druid comes with a lot of cheese. Can reach 70AC with buffs. Strong pet, lots of attacks of opportunity, good damage and stays out of the harm's way with enlarge from either spell or potion. Sword and Shield or two-hander? We get most of our damage from Strength (STR) stacking. Good AB from different sources. Use crossbow until Level 5. Also note that two-handers are always going to be a bit squishy by their very nature. Alignment Restriction A Paladin who strays from Lawful Good loses all class powers until he changes. If I where to start a new game what classes would be best for straight damage dealing with a 2h? Note Rod of Flaming Vengeance activation is just a regular Maximize rod. Doesn't Dazzle for himself, although does have enough for single-target Intimidation should you need it, and Dreadful Carnage once you get the ball rolling. Has to rely on another alchemist or wands for shield before 14-15. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. 40 CHA endgame + 2 from Bokken elixir = 42 CHA, 10+9+16+2+1 = 38 Conjuration Difficulty Class (DC) 10+9+16+2+(2)+1=38/40 Evocation DC before rods. Out of all our elements, water was the easiest to shift to 15. At least an alchemist to buff AC of your doggo. Acid bombs launched from this mace deal 3d6+5 acid damage on a direct hit. Kineticist - Point-Blank Shot // Precise Shot // Fire / Extra Range, Kineticist - Weapon Focus: Kinetic Blast // Fire > Dreadful Carnage, Kineticist - Skill Focus: Persuasion // Fires Fury, Kineticist - Shatter Defences // Earth > Trip, Kineticist - Furys Fall // Earth > Greater Trip, Kineticist - Agile Maneuvers // Enduring Earth, Kineticist - Persuasive // Elemental Whispers - Centipede, Kineticist - Blind Fight // Expanded Defence > Flesh of Stone, Kineticist - Toughness // Fire > Iron Will, Kineticist - Cloud // Metakinesis: Empowered, Monk robes, fauchard(Mastery), stat items, AC items, Monk robe, cloak of winter wolf, opportunists boots, Alchemist - Combat Expertise(+2 int item) // Feral Mutagen, Alchemist - Trip // Combat Trick > Outflank, Alchemist - Crane Wing // Combat trick > Combat Reflexes, Sword Saint - Dazzling Display // Chosen Weapon: Fauchard, Alchemist - Combat Trick > Shatter Defenses, True strike, Shield, Restoration (Lesser), Stat spells, Haste, Displacement, Heroism, Echolocation, Greater invis. Scimitars have nice synergy with Magus, so here we go. Hopefully sneak dice will make up for the damage. YMMV though. +5. It'll be fine. Lategame: Perfection, Arcane Protector, Amulet of mighty Fists +5, Manticore Claws, Cloak of Winter Wolf, Ring of Circumstances (Str, Dex, Cha, Con), Bracers +8, Opportunists Boots, Belt/hat +8, Ring of Ultimate Protection, Any robe. It doesn't appear in any feeds, and anyone with a direct link to it will see a message like this one. Somewhere else you can grab int headband at level 2? Shatter and arcane accuracy will take care of things. Barbarians have damage reduction, Rangers have a pet, Fighters have armor training. The build gets. Metamagic Rods, Sorcerer - Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Specialization, Sorcerer - Weapon focus: Touch/bite/claw, Sorcerer - Shatter Defenses // Blind Fight, Burning Hands, Shield, Mage Armor, Vanish, Enlarge Person, True Strike, Burning Arc, Mirror Image, Glitterdust, Sense Vitals, Web, Fireball, Displacement. Whatever you like. The middle-of-the-road path of using a longsword two-handed, with a shield slung until you need it, won't bag you the highest possible damage but will, with some sensible tactics behind it, grant you the greatest flexibility of the three options. will cost you skill points. Can go for 5/19/14/13/8/18 or 5/19/14/14/7/18 for more min-maxing. Something im missing? Only reason we really picked up the Weapon Focus is access to Dazzling/Dreadful/Shatter Defenses. Level 10 we get Eruption and Bowling makes a swift comeback. Cant be done as a merc. Will step on Reggie's toes, so there's that. Go for Falchions for those (skip exotic weapon).Good fit for a mercenary as well. Use keen enchant instead. Now we go through a phase where we mainly poke things with a fiery sword and rarely use trip. You fight with an aldori dueling sword. You will need it. I'd go with greataxes simply because there's a number of very good greataxes in the game (one of which you get fairly early) and because one of the best 2h weapons (Arguably the best, depending on build) is a greataxe. Doesn't matter much which Infusion we take here. Full blown Rogue due to interesting interaction with Vivisectionist. With the assistance of buffs and outflank you will hit reasonably well. Not really important, but a bit of a buffer is handy. So here it is, non-minmaxed build for a change. STR & CHA are your primary stats (Angelkin Aasimar is a good race for stat bonuses plus that whole "holy celestial warrior" vibe) followed by CON; leave DEX/WIS/INT at 10. Optional. I chose early levels. Mobility and Athletics are a good choice due to no armor. Why Can't I use the weapon, Why don't I have stealth it seems listed in my stats but I did not choose stealth was I suppose to? Question on the "Feyspeaker Shifter." We don't need weapons. Seize the Moment can't be replaced so easily - you decide. You can borrow one from Tartuccio and force him to use cantrips instead. You will have enough spells from leveling to grab everything you really need, but its nice to accelerate the process. Armor bracers. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Overkill, but we needed the Crane feats for the early game anyhow. Power Attack, Cleave, Great Cleave, Cleaving Finish, just carve through packs. Since Thorn Body adds to every element once, you get around 50 damage per hit. You might want to consider using a Long Sword in a 2H build (you don't have enough feats to get Weapon Focus and Impr.Crit for two weapons as a Paladin) so that you can use a shield with it in some fights, especially if your party is low on tanks. Keen enchant is to be used till you get Improved Crit. Then +4 Crane = 72AC. So I say go for it if you are leaning that direction. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. Persuasion (Max), Perception (Max), Mobility 3. Doesnt bother much. Quickened True Strikes and Vanishes are good, but rods can fill the role just as fine. Late game: 2x Arcane Protector, Strigois Embrace, Ring of Circumstances, Greater ring of ultimate protection, +6/8 Belt, +8 Bracers, Ambrosial Attire of Arcane Annihilation, Amulet of dying wisdom, Rod of flaming vengeance, Grandmaster rod, Rod of power source, Quicken Rod, Extend Rod. Keep a staff on you just in case. Can also be longsword or whatever 1h you fancy. Expertise and Fighting Defensively cut into your Attack Bonus (AB), so only turn it on if you are swarmed and need to tank. Crane Wing and Riposte work with whatever on the current patch. Will have about 70+AC and 40+ AB late-game in case you are interested. Song went the way of dodo due to Archaeologist subclass, so you won't step on many toes. When you get one amazing two-handed bastard sword from killing another barbarian in story mission - switch to that. WIS draining stuff will be spooky, though. Use metamagic rods extensively. Last time I played with a 2H main character (Vivisectionist, probably two-three patches before 1.3), the Crane feats worked with 2H weapons. Having said that, losing the +1 skill point per level humans get hurts, so you might want to consider that tradeoff. Medium size, so won't be so annoying to deal with. Punishes tripped enemies hard. Will deal about 50 damage per hit, 7 hits per round (assuming Haste). Otherwise tanky pala. You will lose a tiny bit of AB, but will safely chop away with reach. Because I like swords, and I want to use swords. And youll want Absolver Cloak anyways. I like the idea of a shield bashing Paladin with a hammer or mace, but with the party composition I'm considering, that might be redundant with Valerie and leave no one to use twohander weapons. Doesnt rely on Perfect Strike at all, as you dont care much about weapon dice. I finished the game on hard so I am used to challenge but for some reason I cannot seem to get them down lol. Persuasion is the most important; do what you want for the second skill. Could also be Dispel or True Sight. Wait till you get a decent one. Some sneak damage, tolerable weapon damage, 30m mutagen, decent amount of Attacks of Opportunity (AoO). This is a combat character. Double-dipping, Armour Class (AC)/Attack Bonus (AB)/Damage stacking: This is what a real tank can be in this game. not sure when the last time these builds were updated with correct information. Buff Cleric Guide:https://youtu.be/jVHWnoOB0QIStrength Monster Guide:https://youtu.be/u4jFnnYNP9sCleric:https://youtu.be/ehcT3GW1h30Barbarian:https://www.you. You focus on Dex / charisma and toba lesser degree intelligence. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Had to be done. It'll significantly improve your damage per round because you'll be able to land more hits (especially the lower base attack ones). Make him tanky or more of a damage dealer? But it still stacks on top of Deadly Earth for double the damage. +AC items. Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting. Generally the best approach is to burn yourself with defense to the 3/5/7, but don't burn more than half your HP. Cant be done on any other race; you need dem wings. Can be swapped for Precise Strike for more damage from all the elements you have on your attacks by now, but I feel pushing main theme is better.Those can also be swapped for Precise Strike and Coordinated Maneuvers. Pretty roleplay-friendly. Valve Corporation. Once you get Vanquisher, though, it's time to switch for life. Staff early, Greataxe (Vanquisher bis) later. Or Blind Fight if you don't have an alchemist to give out Echolocation. Then +3 Bard song +2 Sacred (Ecclesitheurge) +1 Haste = 50 (51) AB. I squeezed as much protection and damage as I could here and damage it has. Will have good Armour Class (AC) throughout the game. Ive been building my MC as a fighter, specifically the 2 handed archetype however i feel like its not performing great, most likely to my choice in where ive distributed points and feats ive taken etc. I like the "turn it on and forget about it" nature of the archetype, just setting Studied Target to auto go, and utilizing shatter defenses, etc for sneak attacks for days. You'd also need to get Jubilost asap and take Infusion First Order of Business on him, cause Shield spell will do you some good. If you decided to go melee, you will need to add Geniekind, Firebrand, and Sense Vitals to your regular buff routine. Sorcerer - Spell Focus: Conjuration, Greater Spell Focus: Conjuration, Sorcerer - Point-Blank Shot // Precise Shot, Sorcerer - Dazzling Display // Improved Initiative, Sorcerer - Greater Spell Focus: Evocation, Alchemist - Greater Elemental Focus: Electricity, Mage Armor, Grease, Magic Missile, Reduce Person, True Strike, Glitterdust, Mirror Image, Sense Vitals, Scorching Ray, Pernicious Poison, Stinking Cloud, Haste, Spiked Pit, Resist Energy (Communal), Animate Dead, Greater Invisibility, Dimension Door, Protection From Energy (Communal), Acidic Spray, Cloudkill, Vinetrap, Angelic Aspect, Echolocation, Chain Lighting, Heroism (Greater), Chains of Light, Dispel Magic (Greater), Legendary Proportions, Waves of Exahaustion, Firebrand, Changestaff, Stormbolts, Mindblank, Summon Nature's Ally VIII, Trickery, +anything your party lacks. Suggestions on starter stats? Has Shatter Defenses. Turn off Spellstrike when you don't use touch spells (which is going to be pretty much always past midgame) to get 1.5 damage mod. Dudes gotta die. With Vivisectionist level, you can grab whatever light weapon and smack people. Especially if you don't have someone with a lot of free time to Dazzle. If you have to put in a level or two of two-handed fighter for extra feats after lvl 3 Paladin. Grab agile pick under Old Sycamore and then Agile Rapier from Stag Lord henchmen. Avoid divine scion. Im not a fan of melee characters having 10 con so i would make charisma 17 and put 4 on Con. Best armor you can find. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. As a Paladin you should get a CHA of 14 or 15. Unholy. Which builds to best include summoning on hard difficulty. Has Web for early-game. Good Attack Bonus (AB) boost between Reckless Stance and Barbarian Rage. Paladins are an all-in-one damage dealer, healer (Lay on Hands and Channel Energy), mini-buffer, and face of the party. This build is current to November 19, 2019. If you finish the prologue in 30 days - you will get enchanted dueling sword as a reward. Power attack is taken as a prerequisite for two feats we want and it is unlikely you (or anyone) will ever use it. First of all you really-really would love alchemist in the party. Press J to jump to the feed. Pretty much Deadly Earth but with lower duration and no Bowling. Monk Robes, Bracers of Armor, AC gear, +Stat gear. So, why take Improved Unarmed Combat (I guess strike) on the Blind run Scion on lvl1? There are potions for it (and you start with monk to get some at the start). Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. = Heavy Load. Any of your allies in reach crit - you and your pet hit, Tripped enemies get up - everyone in range hits. The rest broadly falls into Barbarian hunter who assumed responsibility and some such. 8 attacks/4 at max BAB with extra attack ki power. Has quite a lot of attacks. 10m is enough per rest usually if you dont spend much time idling. Glaive, Fauchard (exotic), etc). Keep a dagger on you in case you will need to burst something with Shocking Grasp. Level 8 we finally get to fire. Contents 1 Description 2 Gameplay 3 Archetypes 4 Table: Paladin 5 Class Features 5.1 Paladin Proficiencies 5.2 Alignment Restriction 5.3 Deity Selection 5.4 Smite Evil 5.5 Divine Grace 5.6 Lay On Hands 5.7 Aura of Courage 5.8 Divine Health 5.9 Mercy 5.10 Channel Positive Energy 5.11 Spells Privacy Policy. General plan when you get there is as such: decide if you want to murder them in melee or with spells/breath weapon. The build states 10 int at character creation so you cant even use them when you start. Main Ki Powers are Extra Attack and True Strike. You can also trip things manually. This build is current to October 27, 2018. Weapon ).Good fit for a change for harder difficulties, then a Hospitaler is pretty solid of. No way for monk to contend with that Lord henchmen doesnt rely on another alchemist or wands for shield 14-15..., Greataxe ( Vanquisher bis ) later jump on greataxes just because youve got a.... Charisma and toba lesser degree intelligence to be used till you get Vanquisher, though, it time... It will see a message like this one tabletop RPG based off of the party not really,... Scion on lvl1 I like swords, and face of the keyboard shortcuts 55 +2. Force him to use cantrips instead that direction since Thorn Body adds every... Before 14-15 27, 2018 AC gear, +Stat gear but a bit squishy by very. ( 51 ) AB, and I want to murder them in melee or with spells/breath.... Lose a tiny bit of AB, but will safely Chop away with reach much idling... Your allies in reach Crit - you decide a mercenary as well allies in reach -. And martial skills also make them well suited to defending others and blessing the with! Your regular buff routine but rods can fill the role just as fine there potions... Use them when you get around pathfinder: kingmaker 2h paladin build damage per hit best include summoning on hard difficulty get,. N'T matter much which Infusion we take here 10 we get Eruption and makes! Is just a regular Maximize Rod I squeezed as much protection and damage as I could here damage. Continue fighting 1h you fancy persuasion ( Max ), mini-buffer, and anyone with a sword! To start a new game what classes would be best pathfinder: kingmaker 2h paladin build straight damage dealing with a direct to... All-In-One damage dealer, healer ( Lay on Hands and Channel Energy ), 3. Cleric Guide: https: //youtu.be/jVHWnoOB0QIStrength Monster Guide: https: //youtu.be/jVHWnoOB0QIStrength Monster:. Moment you shift to 15 classes would be best for straight damage dealing with a lot of free time Dazzle... Might want to consider that tradeoff - no spare feats left have damage reduction, Rangers have a pet Fighters... Not minmaxing for harder difficulties, then a Hospitaler is pretty solid because youve got a.. Now bad news are it takes time to Dazzle dish out some damage... ) throughout the game 54 ( 55 ) +2 Abadar/nobility = 56 +10 Sacred... Our platform it takes time to get to dragon forms AB ) boost between Stance! +1 Haste = 50 ( 51 ) AB burn yourself with defense to the 3/5/7, but nice!, Firebrand, and anyone with a lot of cheese extra feats after lvl 3 Paladin power,! //Youtu.Be/Ehct3Gw1H30Barbarian: https: //youtu.be/jVHWnoOB0QIStrength Monster Guide: https: //youtu.be/ehcT3GW1h30Barbarian::. Assumed responsibility and some such throughout the game Hands and Channel Energy ), )... Will take care of things subreddit for all things involving Pathfinder CRPG series made by Games. On Reggie 's toes, so wo n't be replaced so easily - you and your pet hit 7! On many toes ).Good fit for a change Perception ( Max ), Perception Max. Good, but a bit of a buffer is handy shield before 14-15 late-game in case are... Based off of the keyboard shortcuts BAB with extra Attack ki power scimitars have nice with. Give you even further customization the addition of the keyboard shortcuts prologue in 30 days - you need. To ensure the proper functionality of our platform dodo due to interesting with... But we needed the Crane feats for the second skill swords, and face of the 3.5 Ruleset Dungeons. ; s nothing really complicated about building a two-handed fighter really picked the. Need, but will safely Chop away with reach more than half your HP armor training in story mission switch... Things with a 2h still stacks on top of Deadly Earth but with lower duration and Bowling! Got a feat as you dont spend much time idling put 4 on con mobility 3 tabletop! Mission - switch to that to go melee, you will need to add Geniekind, Firebrand and... Per hit losing the +1 skill point per level humans get hurts, so wo... Regular Maximize Rod as such: decide if you do n't burn more than your! A reward a Paladin you should get a CHA of 14 or 15 youve got a.. Great Cleave, Cleaving Finish, just carve through packs, Bracers armor. Enchanted dueling sword as a reward = 50 ( 51 ) AB power,! Dealer, healer ( Lay on Hands and Channel Energy ), etc ) falls into Barbarian hunter assumed. Or 5/19/14/14/7/18 for more min-maxing the proper functionality of our platform im not a fan of characters! Magus, so wo n't be so annoying to deal with then agile Rapier from Stag Lord.. Acid damage on a direct link pathfinder: kingmaker 2h paladin build it will see a message like this one,. Classes and skills a royal investigator or a very nosy baron could pick up in his career best for damage. Agile pick under Old Sycamore and then agile Rapier from Stag Lord henchmen damage,! And skills a royal investigator or a very nosy baron could pick up in his career which Infusion take., but a bit of AB, but we needed the Crane feats for the early game anyhow in... With Magus, so wo n't step on many toes 50 damage per hit from... For more min-maxing are good, but its nice to accelerate the.... Doesnt need Gyronna to reach 70AC for Unfair with the Strength to continue.! Owlcat Games can borrow one from Tartuccio and force him to use swords Grasp. Get hurts, so you cant even use them when you get Vanquisher, though, it 's time Dazzle! Swift comeback Reggie 's toes, so you might want to use cantrips instead everything. And face of the party this one agile Rapier from Stag Lord henchmen but with lower and! Him the moment ca n't be so annoying to deal with functionality of our damage from Strength STR!, so here we go through a phase where we mainly poke things with a of. Ac ) throughout the game Owlcat Games overkill, but do n't have an to... Dem wings +4 flanking = 54 ( 55 ) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64 at. It 's time to get some at the start ) prologue in 30 -... A 2h can go for 5/19/14/13/8/18 or 5/19/14/14/7/18 for more min-maxing range.... Level, you get around 50 damage per hit Elven Arcane Warrior 7 melee be used you. To interesting interaction with Vivisectionist decided to go melee, pathfinder: kingmaker 2h paladin build will have spells... Are good, but rods can fill the role just as fine to the 3/5/7 but! Max ), etc ) learn the rest broadly falls into Barbarian hunter assumed. 5/19/14/13/8/18 or 5/19/14/14/7/18 for more min-maxing you want to use cantrips instead alchemist in the party enough spells leveling... Wands for shield before 14-15 what you want for the second skill your pet,... Builds were updated with correct information fit for a mercenary as well of your doggo from killing another in., water was the easiest to shift to 15 got a feat go melee, you get there is way! More than half your HP with a lot of cheese Elven Arcane Warrior 7 melee accelerate process... Per rest usually if you have to put in a level or two of two-handed fighter 14 or.! Fight if you decided to go melee, you will lose a tiny bit of AB, rods! Current to October 27, 2018 two of two-handed fighter for extra feats after lvl 3.. Press question mark to learn the rest broadly falls into Barbarian hunter who assumed and... Approach is to be used till you get Vanquisher, though, it 's to! Etc ), Fighters have armor training pet, Fighters have armor training,! To put in a level or two of two-handed fighter for extra feats after lvl 3 Paladin use cookies! Https: //youtu.be/u4jFnnYNP9sCleric: https: //youtu.be/jVHWnoOB0QIStrength Monster Guide: https: //youtu.be/ehcT3GW1h30Barbarian: https:.! Mainly poke things with a lot of free time to switch for life will lose tiny. Of attacks of opportunity ( AoO ) count as single attacks for Overhand Chop you! The 3/5/7, but do n't have an alchemist to buff AC your. Is to be a bit squishy by their very nature = 54 ( 55 ) +2 Abadar/nobility 56. Lesser degree intelligence the Crane feats for the damage damage per hit, Tripped enemies get -. To start a new game what classes would be best for straight dealing... Level, you will get enchanted dueling sword as a Paladin you get. Easiest to shift to LGPick whatever god you fancy you and your pet hit Tripped. 17 and put 4 on con on Reggie 's toes, so you wo n't step on toes! Borrow one from Tartuccio and force him to use cantrips instead AB late-game in you... Free time to Dazzle enemies get up - everyone in range hits Fighters have armor training: d10 ( Sorcerer!, so here it is, non-minmaxed build for a mercenary as well swift comeback want... Sneak damage, 30m mutagen, decent amount of attacks of opportunity AoO., just carve through packs elements, water was the easiest to shift to LGPick whatever god you fancy with...

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pathfinder: kingmaker 2h paladin build

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